So this means that having the EQ game itself impose extra rules (which zones you can go to, which gear you have access to, etc) changes the game.
It only changes where you exp Yakk, not the game.
Unless what you are saying is that this progression server is all about uber loot, or is it?
What if you like the gameplay that old-EQ entailed?
Have you searched the yellow pages under Lobotomy yet?
People know the hot spots, people know how to play all of the classes, people know where stuff drops... it is no fun to wait 15 mins for a boat no more Yakk (at least not for most).
Dead = Level 1 ruins the old gameplay
Or not.
It just changes the game focus to survival. Making it to level 50. Stay as level 50 as long as possible, racking up points based on exp you get at level 50 to make it to the "Hall of Fame" by level, by max kill points, max HPs, max mana... whichever.
Maybe people get tired of dying and leave sooner this way... maybe it really encourages grouping, because it is pretty hard to die with a full group in day 1 EQ, since people know how everything paths even. Maybe it cuts down AFKs to zero. Maybe people get to play in populated old worlds longer this way.
Because in the end, what is this progression server about, uber loots or having fun? For uber loots there is the normal servers, although maybe people go as far as farming VT shards and flagging for PoTime... only time will tell.
Quite possibly the current progression server rules don't provide what the people on the server want. In which case, SOE may try again.
True that.





