Anyone look at the House of Thule Spells?

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Anyone look at the House of Thule Spells?

Postby Gharlin » Jul 15th, '10, 08:21

Anyone seen the new spell lines from the next expansion yet?

Noticed that the Pally and SK ones are shown on their respective boards.

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Re: Anyone look at the House of Thule Spells?

Postby Yakk » Jul 16th, '10, 12:06

I found a paladin AA thread, but not the paladin thule spell thread.

Could you link to the aformentioned threads?
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Re: Anyone look at the House of Thule Spells?

Postby Yakk » Jul 16th, '10, 12:39

Spell Ids 25000 through 27325.

Most of them are placeholders (waffles in particular).

Warrior near 25000.
Clear near 25100.
Paladin near 25300.
Druid (or is it Ranger? Not sure, don't care much) near 25500.
Shadowknight just under 25600.
After that, spam after spam of "PC placeholder spell, waffles".

Lucy is last updated on 7-7 for test. Kumbaja is last updated on 6-7.

Ie, there doesn't seem to be any public info containing enchanter spells. I did find a copy/paste of our BDB, however.
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Re: Anyone look at the House of Thule Spells?

Postby Gharlin » Jul 19th, '10, 13:38

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Re: Anyone look at the House of Thule Spells?

Postby Yakk » Jul 29th, '10, 12:18

Some changes got pushed to test, which included some enchanter AAs. No spells as far as I can find:

Shield:
http://lucy.allakhazam.com/spellhistory ... ource=Test
Elrich Rune upgrade (note: no longer in 500 point increments)
http://lucy.allakhazam.com/spell.html?i ... ource=Test
Possible new DD AA?
http://lucy.allakhazam.com/spell.html?i ... ource=Test
Wait, wizlevel 254 -- so wizard AA probably.

Mind over Matter approaches 100%:
http://lucy.allakhazam.com/spell.html?i ... ource=Test
which I think is pretty useless.
I don't think this is actually an enchanter AA:
http://lucy.allakhazam.com/spell.html?i ... ource=Test
but it might be (it is a copy of one of our runes, and a group effect?)
It does say enclevel 254 which is what enc AAs get.

So maybe an enchanter AA group rune? Dunno
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Re: Anyone look at the House of Thule Spells?

Postby Gharlin » Aug 4th, '10, 13:01

Enchanter spells up on test (sorry for the formatting mess) Most of them are standard upgrades, including the additional mix of UF type spells.

Newer stuff
Couple new illusions
5 minute 2.5 sec cast slow
MResurgence aura that is fire based (possibly stacks with the normal aura?)
larger variety of nukes
debuff dot
New Haste
Hate reducing rune for them overeager casters.


Spell Name Rnk1Mana Class/Level Rnk1 Rnk2 Rnk3
Hastening of Novak
2160 ENC/90 68% Haste +30% Crit Chance, +7 Crit Damage 68% Haste +31% Crit Chance, +8 Crit Damage 68% Haste +32% Crit Chance, +9 Crit Damage
Illusion Royal Guardian
225 ENC/90 Illusion n/a n/a
Mana Recursion Aura
1257 ENC/90 Fire resist MR Unknown Unknown
Mind Helix
886 ENC/90 894 / 90 1015 / 103 1096 / 110
Mindblade
1302 ENC/90 6016 6835 7382
Soporific Stare
1100 ENC/90 -10adj -15adj -30adj
Spectral Rune
1758 ENC/90 5364+strike 6338+strike 6826+strike
Spectral Unity
2843 ENC/90 Mult Runes Mult Runes Mult Runes
Subjugate
2126 ENC/90 Chm 89-5adj -20adj -35adj
Tears of Zykean
1194 ENC/90 -mana/hps -mana/hps -mana/hps
Voice of Forethought
2334 ENC/90 45mr 54mr 58 mr
Ward of Bafflement
500 ENC/90 Def Proc Def Proc Def Proc
Baffling Constriction
972 ENC/89 -16mr, 620/440, 3%skills? -18mr,
704/526
-5% skills -21mr,
760/584
-8% skills
Brimstone Brawn
560 ENC/89 1974 absorb 2332 absorb 2512 absorb
Color Clash
939 ENC/89 -10adj -20adj
Dizzying Helix
430 ENC/89 -10adj -20adj
Echo of Subjugation
615 ENC/89 Anti Charm Break Aura?
Legion of Zykean
701 ENC/89 Mitigate spell 20% to 6500ish
Manastorm
672 ENC/89 Chance of spell proc 5%
Serene Wave
1000 ENC/89 Mezz (93)
Twilight Rune
2203 ENC/89 Hate red rune
Aegis of Zykean
701 ENC/88 Mitigate spell 20% to 6500ish
Bucolic Aura
629 ENC/88 More HPs?
Chaotic Baffling
980 ENC/88 Twincast Mezz
Constrict
923 ENC/88 729/639
Curtailing Helix
572 ENC/88 5 min slow, 2.5 sec cast
Forethought
718 ENC/88 45mr 54mr 58 mr
Illusion Amygdalan
225 ENC/88 Illusion
Mana Recursion
1257 ENC/88 Fire resist MR
Serenity
468 ENC/88 PB Mezz
Spectral Assault
634 ENC/88 3247 3689 3984
Baffle
770 ENC/87 Mezz single
Baffler's Aura
1025 ENC/87 +manaregen15
+endurance1
Bucolic Mind
478 ENC/87 Lull
Chromarcana
634 ENC/87 3247 3689 3984
Clamor of Tashan 40 ENC/87 Tash upgrade
Deception 1671 ENC/87 Charm (87)
Runic Gleam Aura 660 ENC/87 1126/refresh
Subjugating Aura 615 ENC/87 unknown
Baffling Flash 450 ENC/86 Flash Mezz
Chromatic Jab 577 ENC/86 2809 3191
Illusion Scarecrow 225 ENC/86 Illusion
Novak’s Animation 350 ENC/86 Pet Shiny Bob
Rune of Novak 898 ENC/86 4694 targetable
Shield of Dreams 817 ENC/86 802 Hps 87AC MR 72
Spectral Rune 898 ENC/86 6101 selfrune
Speed of Novak 784 ENC/86 68% Haste +30% Crit Chance, +7 Crit Damage 68% Haste +31% Crit Chance, +8 Crit Damage 68% Haste +32% Crit Chance, +9 Crit Damage
Splintered Consciousness 248 ENC/86 Debuffs Dex/Agl/Str/AC/Dual Wield
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Re: Anyone look at the House of Thule Spells?

Postby Sunaeri » Aug 4th, '10, 15:44

Wow, 28% mana increase on that haste upgrade.

Two factors combined initially lead enchanters to request the haste line be removed from SoD: mana cost increase, and the haste upgrades didn't even improve DPS %1.

Obviously raiders and guilds want haste back in, but that 28% increase for the same spell data taken out of SoD, as opposed to the standard 11% increase, is like pouring salt in the wound. (Note, ATK, DEX, and AGI have next to no effect at the level of characters the spells can be cast on. Most are already capped due to gear. So the relative increases in those three stats are meaningless.)

If they are going to treat the mana like the spell upgrade existed, they should treat the spell data like the spell upgrade existed and start at +4% instead of +1%.

Rank 1 would look like
5: Increase Attack Speed by 68%
6: Increase Chance to Critical Hit by 34% with All Skills
8: Critical Damage Mob (10)

I left out the other stats because gear caps combined with minimum level for the buff make them irrelevant in most cases.

Or they can just treat the mana cost like a regular spell upgrade.

I did re-post this over on the SoE forums because I do not know if the new developers read over here.
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Re: Anyone look at the House of Thule Spells?

Postby Conandx » Aug 5th, '10, 13:11

awesome stuff. Im already excited and my new toon hasnt even been made yet. As for the haste, now that I'm no longer top of the line uber everything, I see why this is a good thing. As a new startup enchanter It would be nearly impossible for me to get rk3 haste since noone raids crystallos nemore. New illusions is kinda cool but no biggy...fluff in my opinion. Hopefully one of the new illusions will be an upgrade to NDT...havent had that in awhile.
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Re: Anyone look at the House of Thule Spells?

Postby Ishana » Aug 7th, '10, 07:59

The thing is, you don't even need rank 3 haste from SoD. Pretty much any haste from the last 15-20 levels will do, unless other people are using higher level hastes and then you have stacking issues but that is not the point. The main point is that the only stat on a haste spell that really does anything is the haste percentage. That stat has not changed in 7-8 years and it's pointless to increase it anyway except for people without a decent worn haste item. Sure some people might argue that the crit mods do something, but the increases are so minimal why even bother.

If they are going to reintroduce haste, then they need to actually do something positive with it. Either let the stat buffs go over the cap like Focus, or buff heroic stats instead, or something new that makes it worthwhile. I don't think we're asking for the world, we're just asking not to be given a useless spell and expected to like it. At the very least, they should not introduce 3 ranks of haste. Ranks 2 and 3 only introduce stacking issues when you are in a raiding guild where not everyone has the same rank, without actually adding anything to the guild's melee dps over the lesser rank.
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Re: Anyone look at the House of Thule Spells?

Postby Yakk » Aug 8th, '10, 10:00

Or, scrap the god-damn brimstone rune line that nearly nobody uses.

Add a melee proc to the haste line that procs a rune in that slot (and have one land when you initially cast the haste).

2ppm at 2574 per proc is all of 86 DPS soaked. A 30000 HP tank being killed in 1 minute (a pretty trivial monster) is taking 500 DPS. Adding in brimstone extends the tanks lifetime to 72 seconds instead.

This takes two lines that aren't being upgraded (brimstone, because it is so small nobody casts it, and haste, which is being upgraded by trivial amounts), and allows for both to be turned into a spell that people will want (and will be worth the increased mana to cast).
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Re: Anyone look at the House of Thule Spells?

Postby Yakk » Aug 23rd, '10, 17:06

http://lucy.allakhazam.com/spelllist.ht ... etcookie=1
Lucy is now showing level 90 spells from the class list.

Druids appear to be getting a fire-based mana recursion aura.

Spectral Unity casts all of our runes on ourself?

http://lucy.allakhazam.com/spell.html?i ... ource=Test line lowers to-hit chance (1H blunt is a common screwup in spell data) and debuffs MR.

Manastorm looks like a long-duration mana recursion style group buff with a low chance to proc.

Bucolic Aura is a regen... huh? Maybe an end-regen aura? Wait -- Bucolic is also used for lull later on, and Bafflers seems to have end regen. Maybe it is a lull-aura?

A slow with an AC and Str debuff component.

Baffler's Aura has an end regen component.

4 different nuke lines in the spell data. All chromatic. One slow (4.5), two medium (3.0) and one fast (1.5). The slow/fast ones are similar in nomenclature.

Two different "charm break reduction" auras.

Looks very "alpha"
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